Fill that meter completely before the end of the phrase and you'll be rated "Awesome" which counts as one perfect phrase and boosts your multiplier. You'll spot a small meter at the bottom of the lyrics that fills when your pitch matches the one shown on screen. ![]() Each song is broken into phrases and your performance is measured on how well you nail each phrase. You don't have to be a good singer or even have the ability to reach a high octave you just have to match the pitch line that appears on screen. The instrument you play has no buttons to press and doesn't consist of hundreds of individually-counted notes. Rockin' the Mic - Hil's Take Singing is a unique experience compared to the guitar and drums on Rock Band. It's not a particularly inspired option, but works as a way to practice your chosen instrument for when the band gets together. Solo career mode works much like Guitar Hero, where you play through a list of songs that grow progressively more difficult. Bass solo career isn't included for some odd reason. Though this is a game that works best when playing with others, there are solo career modes for mic, lead guitar, and drums. This is not Guitar Hero, Karaoke Revolution, or Donkey Konga. This is a fairly unique concept for a music game - heck for any game - and it forms the foundation of Rock Band. You aren't punished for playing selfishly, but the rewards for being cooperative are considerable. The catch is that they each must hit the final notes of the song or forfeit the hefty bonus. On select songs there are similar bonuses offered with big finishes, where the guitarists and drummer can play whatever they want to close out a song. If the guitarists and drummer nail these sections perfectly, the band earns a bonus. There are also "Unity Phrases" in each song. If you know your guitarist has trouble with the solo in Metallica's "Enter Sandman" you may want to save your Overdrive just in case he needs a rescue. They will boo you off stage if the band member isn't saved. ![]() The crowd won't stand for losing the backbeat for too long. In fact, if you want to finish a song, someone must save the failed player. Should your drummer perform poorly and fail out of a song, another player with sufficient energy stored up can go into Overdrive and bring their buddy back from the brink. Continuing the theme of playing together, Overdrive can also be used to save a bandmate. To do this, though, requires communication with your other team members. Get all four members in Overdrive at the same time for a bonus x8. But you can stack other member's Overdrives to creative massive multipliers for the entire group. Individually, they kick in a x2 multiplier for the player who enters Overdrive. Each instrument comes with its own Overdrive (AKA Star Power) system. While the four members of your band must all be concerned with their own performances, you must work together to earn epic scores in Rock Band. This is a group effort and the gameplay is geared towards teamwork. Rock Band has one major difference from other music games: it's not about one person's experience. ![]() So long as you have some friends or paid associates willing to jam, Rock Band will give you plenty of reasons to sing for joy. You will certainly get your money's worth playing the engrossing and seemingly never-ending career mode. At $169.99 and with 45 licensed tracks (and 13 bonus songs) included, Rock Band is a fairly good deal. If you want a full four-player band with bass guitarist, you'll need to purchase a separate guitar or use one from Guitar Hero. The Rock Band box set comes with the game, a wireless guitar, a wired mic, a wired drum kit, and a dongle for the guitar.
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